
Trailer and the lore made it seem kind of like a semi-serious SWAT simulator kind of thing, and the situations and THunt kind of reflect that, but multiplayer is a sprint-around-spawnkill-and-knife fest. I'm kind of lost on the theme here? Preparation stage never feels long enough, both attackers and defenders barely have enough time to really get their jobs done (a lot of times I find myself as a defender hurrying to get my gadgets down and walls reinforced, even though realistically all of that would've been done forever ago), and with small maps and short rounds it seems like the game is constantly pushing you to rush. I guess that's okay, but it seems kind of strange for the genre, especially compared to the singleplayer stuff. So what's up? via /r/Rainbow6 http://ift.tt/2ulYQqh
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